Windows
Native Windows EXE package. Built and smoke-tested from this workspace.
Phone-first WAI studio
The Windows build is ready from this machine. The macOS build path is native `.app` packaging, and the iOS package is an Xcode project you can sign into a real `.ipa`. The phone web app now requires a real WAI-ANIMA engine instead of a fake canvas preview.
Native Windows EXE package. Built and smoke-tested from this workspace.
Native `.app` spec and build script. Build this on a Mac to produce `AnimeCharacterMaker-mac.zip`.
Phone-focused WAI studio with the same selector flow and a real ComfyUI bridge.
SwiftUI + WKWebView source package. Open on a Mac, choose your developer team, archive, and export an `.ipa`.
No fake previews
The mobile app now calls a real generation API. Run
mobile_generation_server.py beside ComfyUI to generate draft and final
WAI-ANIMA images from the phone UI. If no real engine is reachable, the app says so
instead of drawing a placeholder.
The desktop app talks to your ComfyUI backend at http://127.0.0.1:8188.
Keep the same WAI-ANIMA model, VAE, and Qwen encoder visible to ComfyUI on Windows or Mac.
Unzip, start ComfyUI, then run AnimeCharacterMaker.exe.
Build on macOS with ./build_macos_app.sh, then open the `.app` bundle.
Deploy the static site over HTTPS, then connect it to an HTTPS ComfyUI bridge URL for real generation.
Open the Xcode project on your Mac, set signing, then archive/export the app.